There is a rather curious piece of text that Gary Gygax wrote in Strategic Review issue 2 published during the spring of 1975. The article in question is the famous “QUESTIONS MOST FREQUENTLY ASKED ABOUT DUNGEONS & DRAGONS RULES” and regarding a combat example between a Hero (4th Level Fighter) and orcs it says: “As they outnumber their opponent so heavily it is likely that they will try to over-power him rather than kill, so each hit they score will be counted as attempts to grapple the Hero [...]” What’s curious about this is the implication that forces outnumbering player characters might take prisoners as opposed to killing them. This is not a new concept, as prisoners had previously been dealt with in the D&D predecessor “CHAINMAIL”. OD&D & CHAINMAIL Rules for Prisoners (Taking or Being Taken) In a section of optional rules for added realism CHAINMAIL states: “Before the losing side falls back from a melee, both players roll a die to determine if any prisoners are
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