There are almost endless challenges to forming a suitable set of rules to enable solo play of Dungeons & Dragons. This hobby has kept me fully occupied in trying to solve many of the problems I have come across so far and I wouldn't want to change that. It is very much part of the fun! A recent challenge for me has been handling positive reactions rolls by monsters. What happens? In a group game this is left up to the referee who gets to keep the players on their toes. This is difficult to recreate in a solo experience. However, I enjoy the challenge of giving it a go! OD&D Handling Positive Monster Reaction Rolls in Solo Play One approach I have recently been experimenting with is allowing myself (as the solo player) to decide what the outcome of a positive reaction roll will be. To make this work a finite number of options should be available that best represent what is typically offered in an OD&D game. Studying the rulebooks inside out is the best way to decide what...
Solo Dungeon Crawler is the home of old school solo Dungeons and Dragons campaigns, original Dungeons & Dragons (OD&D), how to play DnD solo and all solo DnD needs, such as solo D&D actual play and tutorials. You will also find info on OD&D, BECMI & B/X rules and old school DnD history. If you want to learn how to play Dungeons & Dragons solo and you love Basic D&D or old school revival/old school renaissance (OSR) table top RPG rules then this blog is for you.