Skip to main content

OD&D Handling Positive Monster Reaction Rolls in Solo Play

There are almost endless challenges to forming a suitable set of rules to enable solo play of Dungeons & Dragons. This hobby has kept me fully occupied in trying to solve many of the problems I have come across so far and I wouldn't want to change that. It is very much part of the fun!

A recent challenge for me has been handling positive reactions rolls by monsters. What happens? In a group game this is left up to the referee who gets to keep the players on their toes. This is difficult to recreate in a solo experience. However, I enjoy the challenge of giving it a go!

OD&D Handling Positive Monster Reaction Rolls in Solo Play

One approach I have recently been experimenting with is allowing myself (as the solo player) to decide what the outcome of a positive reaction roll will be. To make this work a finite number of options should be available that best represent what is typically offered in an OD&D game. Studying the rulebooks inside out is the best way to decide what options are most appropriate.

I've boiled some suitable options down to the following:
  1. Receive directions (randomly generate more of the underworld or wilderness map). In order to receive directions communication must be possible through shared language, remember that only 20% of creatures speak the “common tongue”. 
  2. Lure the Monster into service.
  3. Receive a bribe (a roll on the random treasure table under DISTRIBUTION OF MONSTERS & TREASURE in D&D VOL.III could be useful here.)
  4. Receive a quest from the monster in exchange for 1/2 of any guarded treasure.
  5. Exchange prisoners for ransom.
This list is not exhaustive and I can imagine that I myself will probably expand on this in time.

I've put together a PDF which includes the above and some suggested rules specific to each option. The PDF first provides some additional rules for consistently applying adjustments to the reaction rolls. Taking into account, fear, alignment, charisma and so on. I've covered this stuff in more detail in a separate article.

Random Actions by Monsters Table from "Underworld & Wilderness Adventures"
Random Actions by Monsters Table from "Underworld & Wilderness Adventures"

I'd be interested in hearing what others think of this and what options might be included that I haven't listed above.

Comments

Popular posts from this blog

How to Play Dungeons & Dragons Solo - Part 1 - Which Ruleset? A Solo DnD Tutorial

Hello and welcome to this blog. “ How to Play Dungeons & Dragons Solo ” . This blog will explore the concept of playing Dungeons & Dragons solo . This means playing the game completely by yourself with no Dungeon Master. The idea to write this blog naturally developed from a YouTube video series I created back in July 2020, dedicated to the process of how to start and run a Dungeons & Dragons solo campaign . I was increasingly requested to write all the information down to aid my viewers and provide something that brought all the information together in a concise format. How to Play Dungeons & Dragons Solo - Part 1 - Which Ruleset? A Solo DnD Tutorial In this blog I will present the information from the original videos (which I would advise watching in full as a reading accompaniment to obtain the full context) and expand upon it, showing you in further detail how to design and play a solo Dungeons & Dragons campaign by yourself with no involvement from ...

Solo RPG Using Mythic GM Emulator and OD&D - Part 2 - Running the First Scene

Welcome back to my Play by Blog Campaign. In the previous session I setup the first scene of the game using the mighty Mythic GM Emulator. In this session I am going to play out the scene. This will entail asking various questions using the Mythic GM Emulator oracle system as well as how to end a scene once it reaches a natural breaking off point. Solo RPG Using Mythic GM Emulator and OD&D - Part 2 - Running the First Scene The first thing I need to do is set the scene, so here goes... My character Mona is out in the forest checking her hunting traps, when suddenly she discovers the mutilated carcass of a deer caught in one of the traps. She inspects the remains closely noticing immediately that something has brutally torn the animal apart, stripping it of huge chunks of flesh, and breaking the bones. Whatever did this clearly has a great deal of strength and sharp monsterous claws and teeth. Mona is going to attempt to track this unknown creature and see if she c...

OD&D Domain & Faction Play

I've just got done listening to an episode of Blogs on Tape. Specifically episode 172 - Pleasures of the OSR: Emergent Story and Open Worlds, by Ben. L. This got the cogs turning in my brain thinking about "faction play" or "domain play". In particular I felt inspired to take a trip down the rabbit hole to explore what the original Dungeons & Dragons rule pamphlets says about these concepts. From memory, not much considering this original system was marketed as a "top-down" war game. However I have a suspicion that much can be extrapolated from what these pamphlets do say. So let's take a look... OD&D Domain & Faction Play In Men & Magic the character section provides details of high level character play, which is very applicable to domains or factions. In particular what income is available to high level characters: "Top-level fighters (Lords and above) who build castles are considered “Barons,” [...]. Base income for a Baron ...