Rules for recruiting retainers in original Dungeons & Dragons are ambiguous. As I like to play solo I need a robust and consistent system for handling the process. I discuss my solution in detail in my Castle of the Quest series on my YouTube channel (video linked below). But here, I've also reproduced the rules in detail for anybody who would like to try them out for themselves.
OD&D Recruitment Campaigns
Recruiting Retainers
Create a Recruitment Campaign
Determine Advertising Expenditures
Expenditures are determined by the table below. Make the rolls to determine costs and effectiveness before selecting the methods to be used.
To increase the effectiveness further, multiples of the initial cost can be spent.
Determine Number of Retainers Wanted
Characters cannot hire more than the maximum number of retrainers allowed by the hiring characters Charisma Score.
Determine Retainer Types Wanted
If suitable funds are not available to pay the minimum initial cost then there will be no bonus to the percentage chance of receiving an applicant. Additionally, if assurances cannot be met in some capacity then there will be a -5% penalty to this chance for each assurance that is not met.
Determine Number of Available Retainers
The total number of availabe retainers as a general distrubition is according to the table below. However, distribution will be influenced by the population spread of the local area (if known).
Determine Expected Length of Service
The most suitable measure for this is months. For each month of service requested after the first month, there will be a -5% penalty to the overall chance of receiving an applicant.
Determine Retainers Share of Treasure
For each percentage of treasure shares offered the chance of receiving an applicant will be increased by increments according to the table below.
If you are unsure what the percentage will be in the final offer as, for example, you offer an equal share which will be dependant on the final number of retainers who join the party, then a percentage range can be noted, such as 15% to 50% in a case were a recruitment campaign has been sprung for 5 adventurers to join 1 player character who is offering an equal share of treasure. The % chance bonus towards the receiving an applicant will therefore also be a range, which can be rolled on the die for exact determination.
Determine Time Required for Recruitment Campaign
The time required for the recruitment campaign will be from 2 to 8 days of game time (1d6 + 2).
Determine Success of Recruitment Campaign
Taking the overall effectiveness of the recruitment campaign (as per the advertising expenditures table) we must determine the percentage chance that the recruitment campaign will reach each of the available candidates. To do this multiply the overall effectiveness of the recruitment campaign by the number of availabe candidates. For example, a campaign with 40% effectiveness and 30 available candidates would be calculated as 0.4 * 30 = 1.6. Rounding to the nearest whole number gives a result of 2. Therefore only 2 of 4 candidates can be reached.
Deciding which 2 out of the 4 is a matter of rolling a die. In this case a d4 with duplicates being re-rolled.
Determine Number of Applicants
Of the number of potential applicants reached there will be a % chance that they will apply for the position offered. This depends on the strength of the offer of employment, which is dictated by all the bonuses and penalties to the % chance of receiving an applicant. Add all these together to determine the final % chance and then multiply the chance by the number of potential applicants reached. For example if there are 17 potential applicants reached by the recruitment campaign and the initial offer has a 60% chance of tempting these potential applicants to apply the calculation would be 0.6 * 17 which equals 10 (rounded down). Therefore 10 applicants apply for the position.
Any adhoc bonuses can be applied at +5% for each general extra benefit being offered or 15% if its something directly applicable to the class of the applicant.
Make a Formal Offer
Roll on the table below and add the hiring character’s Charisma Modifier to the roll as well as bonuses and penalties for any other significant factors. A seperate roll should be made for each individual applicant, each individual unit if more than one troop type is being considered, or a roll for seperate groups if more than 10 applicants if a single type apply.
If the recruitment campaign is considered unsuccessful a further campaign can be carried out, however, all previously rejecting candidates must be removed from total number of candidates available. The costs and effectiveness will remain the same if the campaign is carried out within the same month.
Determine Initial Loyalty Score
Roll 3d6 on the following table and add the negotiating characters Charisma Modifier to the result, any adjustment obtained from the reaction table above as well as any situational modifiers that apply.
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