Skip to main content

The Palace of Evendur - A BASIC Adventure Module (Basic/Becmi/OD&D)

I've been saying for a while now that I would eventually gather all my notes up and put together an adventure module based on my Tales of Mystara - The Palace of Evendur solo adventure. Well I finally did it. I've placed a link to the module below. I've published it as a "pay what you like" PDF on Drive Thru RPG.

To avoid the obvious licensed content, I've made some subtle changes to make the module compatible with various rules systems, including many OSR systems. I've also avoided adding setting information based on the Known World, but instead made some suggestions for setting the adventure.

You might notice the cover gives the game away though as it's inspired by the B series of modules published throughout the 80's, such as "The Keep on the Borderlands" and "Palace of the Silver Princess".

The Palace of Evendur - A BASIC Adventure Module for BECMI or similar ruleset

The Palace of Evendur is a BASIC Adventure Module that can be run using B/X, BECMI rules or an equivalent OSR ruleset such as Dark Dungeons, White Box, Swords & Wizardry, Basic Fantasy or the like with very minimal conversion.

This adventure can be played in a single session with a party of 3-6 characters of level 1-3 so is also ideal for introducing new players to an older system.

The adventuring party is approached by a local storyteller who spins a tale about the empty and overgrown Palace of Evendur, once home to a powerful planar travelling wizard, who went missing more than a life-time ago.

The players must unravel the mystery of the palace, erected at the edge of a strange and enchanted forest…

The Palace of Evendur - BASIC Adventure Module - Crawler Solo | DriveThruRPG



Comments

  1. Thanks! Bought! I've been a long time subscriber of your YouTube channel but rarely watched the videos. Recently I've taken a renewed interest in Sole D&D and have been listening to the Mystara series and taking notes with the goal of starting my own solo campaign. I rember when Mystara was just called "The Known World." YouTube offers a transcript of the audio which I have copied and edited in my word processor. The algorithm often mistranslates your Scottish accent (it is Scottish, isn't it?); for example "hole" comes out as "hall." I have no trouble editing the text into my native Maine accent :) Rob Carignan, Portland, Maine

    ReplyDelete

Post a Comment

Popular posts from this blog

How to Play Dungeons & Dragons Solo - Part 1 - Which Ruleset? A Solo DnD Tutorial

Hello and welcome to this blog. “ How to Play Dungeons & Dragons Solo ” . This blog will explore the concept of playing Dungeons & Dragons solo . This means playing the game completely by yourself with no Dungeon Master. The idea to write this blog naturally developed from a YouTube video series I created back in July 2020, dedicated to the process of how to start and run a Dungeons & Dragons solo campaign . I was increasingly requested to write all the information down to aid my viewers and provide something that brought all the information together in a concise format. How to Play Dungeons & Dragons Solo - Part 1 - Which Ruleset? A Solo DnD Tutorial In this blog I will present the information from the original videos (which I would advise watching in full as a reading accompaniment to obtain the full context) and expand upon it, showing you in further detail how to design and play a solo Dungeons & Dragons campaign by yourself with no involvement from

Playing Pre-Published Adventures Solo Part 1 - a Solo D&D Tutorial

I’ve been asked on several occasions how I play pre-published adventures solo. I’m going to explain some of the rules I use here. The key to running pre-published adventures is to master the art of switching perspectives. I covered this in more detail in Tales of Mystara - The Palace of Evendur - Episode 2, and also in a previous article. In summary, sometimes in your solo game you will want to switch from being the player to being the Dungeon Master. This will aid you in the task of running pre-published adventures without ruining the element of surprise. The main goal when doing this, is to try to avoid meta gaming wherever possible. Playing Pre-Published Adventures Solo Part 1 - a Solo D&D Tutorial The Basics A really basic example of avoiding metagaming is deciding which direction the party will take when several options are presented by selecting the direction randomly. A simple roll of a die can be used with each side representing a different cardinal direction. F

Avoiding Meta Gaming with Character Actions - A Solo D&D Tutorial

In the first Episode of Season 2 of Tales of Mystara, I discussed some of my solo role playing mechanics, in an effort to help listeners better understand how I run my solo games. This is something I will try to do regularly in Season 2 and I figured it would make sense to include these short tips in this blog. I have been asked on several occasions how I stop myself from meta gaming, especially when running a pre-published adventure solo. This is actually a pretty easy thing to achieve, if you approach the problem of solo gaming in a certain way... Avoiding Meta Gaming with Character Actions - A Solo D&D Tutorial I've always approached the concept of playing D&D or other tabletop role playing games solo as a design problem that needs to be solved. For me, the problem is handled from three angles: The first angle is to emulate the role of the Dungeon Master, so I can experience the game from the perspective of a player. The second angle is to emulate player