“As they outnumber their opponent so heavily it is likely that they will try to over-power him rather than kill, so each hit they score will be counted as attempts to grapple the Hero [...]”
What’s curious about this is the implication that forces outnumbering player characters might take prisoners as opposed to killing them. This is not a new concept, as prisoners had previously been dealt with in the D&D predecessor “CHAINMAIL”.
OD&D & CHAINMAIL Rules for Prisoners (Taking or Being Taken)
In a section of optional rules for added realism CHAINMAIL states:“Before the losing side falls back from a melee, both players roll a die to determine if any prisoners are taken from the losing side. If the loser is retreating or routing back his unit automatically loses either 1 prisoner (retreat) or 2 prisoners (rout), regardless of the further outcome of the dice score.”
And a table is provided:
PRISONER TABLE NUMBER OF PRISONERS
Winner Loser Winner’s Die Loser’s Die
Foot Horse Positive difference used
Horse Foot Both dice added together
Foot Foot Number rolled Not used
Horse Horse Number rolled Not used
Mixed Mixed Number rolled Not used
So what does it actually mean if a force is retreating or routing? In CHAINMAIL after a round of hand-to-hand combat (melee), post melee morale is conducted. The losing side (depending on the dice) can either:
- Continue to fight
- Move back in good order
- Retreat
- Rout
- Surrender
There is not difference between routing and retreating in CHAINMAIL. The only differences stated are that:
- Routing figures move 1 & ½ moves while retreating figures only move 1 move, during post melee morale.
- Routing figures who bump into friendly figures cause them to likewise rout, whilst retreating figures who bump into friendly figures stop retreating and may try to rally.
In OD&D when we are dealing with matters of retreat or rout, this really only applies to non-player characters and monsters as player characters have autonomy (their choices are made by the players who control them).
So, focusing on the topic of monsters taking player characters as prisoners instead of killing them, we might say that:
Monsters who outnumber player characters heavily (dependent on the nature of the monsters in question) might attempt to overpower the player characters using the grappling rules as presented in Strategic Review #2.
If the Monsters do successfully grapple their opponents then they can be considered the monster’s prisoners.
But what about when player characters want to take prisoners? When looking at it from this perspective the CHAINMAIL rules are far more applicable. However, it is important to note that most OD&D combat will be on a 1:1 scale where 1 figure represents 1 creature rather than the usual CHAINMAIL scales of 1:10 or 1:20 where 1 figure represents 10 creatures or 20 creatures. The post melee morale check at 1:20 scale does not really translate to a 1:1 scale. The CHAINMAIL man-to-man rules suggest using a slightly different morale check based on “instability due to excess casualties” and states that “any [figure] that fails to make the required score to remain in battle is removed from play immediately unless no route of retreat is open to it. Surrounded units that fail morale checks are assumed to immediately surrender.”
So, I suppose in OD&D, “prisoner” rules might work as follows:
If monsters fail their morale check in battle and no route of retreat is open to them they become prisoners.
Some other key points CHAINMAIL expresses regarding prisoners are that:
- Prisoners count as additional kills
- “A guard of 1 man per 5 prisoners must be maintained at all times, or prisoners escape.”
- “Escaped prisoners may fight normally on the turn following the escape.”
For player characters there is no morale check so this is a matter of outnumbering monster forces surrounding and grappling them in order to take them as prisoners.
I would love to know what peoples thoughts are on my logic here so feel free to open up the discussion in the comments.
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