Monster Reaction Rolls have become a Dungeons & Dragons staple since its inception in 1974. Adjustments to this kind of roll have always applied but there is some abiguity involved that may be considered to affect consistency. If you are a solo gamer like myself and playing original Dungeons & Dragons then consistency is key and therefore some level of robustness is necessary! OD&D Applying Consistency to Random Actions by Monsters In Underworld & Wilderness Adventures there is some discussion in regards to Random Actions by Monsters. These rules tell us that "Other than in pursuit situations, the more intelligent monsters will act randomly according to the results of the score rolled on two (six-sided) dice: 2–5 negative reaction 6–8 uncertain reaction 9–12 positive reaction The dice score is to be modified by additions and subtractions for such things as bribes offered, fear, alignment of the parties concerned, etc. There is also some additional
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